DARK
7Toon Barrel Dragon
Archetype:
Toon
ATK:
2600
DEF:
2200
View:
4241
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads.
Toon Barrel Dragon — Power Evaluation
Final Score: 47 ± 6 · Confidence: Medium
- Intrinsic: 50 · Deck: 51 · Meta: provisional
- Primary role: Removal/Negation · Secondary: Boss/End-board
Why it scores here
Toon Barrel Dragon's power is a once-per-turn, 50% coin-flip destroy on any field card, plus a conditional direct attack while Toon World is on the field and the opponent has no Toon monsters. Its 2600 ATK and Level 7 body earn nothing on their own. The card is a 1-copy staple in 89 Toon-heavy decks (about 52% in the three Toon archetypes), which confirms it is consistently played, not that it is strong. Without combo data, the score rests on text plus deck co-occurrence, so it lands in the mid-40s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Live in Toon decks (89 of 400 sampled, 90% alongside Toon Dark Magician and Toon Table of Contents), but no searcher route is shown in the evidence (observed; access route inferred). |
| Combo & Conversion | 35 | Its only conversion is a 50% destroy and a conditional attack; no recorded boards exist to confirm a larger line (inferred from text). |
| Resource Economy | 30 | Destroys one card at a coin-flip success rate with no recursion or card advantage in the text (verified). |
| Effect & Interaction | 50 | Hits any card on the field, once per turn, at 50% success; a soft but flexible removal (verified from text). |
| Material Utility | 45 | Level 7 DARK Machine is a usable Xyz/Synchro body and the 2600 ATK does not matter here; no blank-proof material use is shown (inferred). |
| Resilience & Flexibility | 40 | It cannot attack the turn it is Summoned, and its direct attack depends on Toon World and an empty opposing Toon board, so it is easy to stop (verified from text). |
| Deck-Building Efficiency | 60 | Usually 1 copy per deck (81 of 89), with no garnet or lock cost beyond the Toon World restriction on attacking (observed). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Boss/End-board. Intrinsic ≈ 50, Deck ≈ 51, Meta = provisional. Modifiers: self-locking attack restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck, then modifiers applied to Final (decks present, meta unknown)
Strengths
- Consistently played across 25 archetypes, with 89 decks in the sample (observed)
- Once-per-turn removal that hits any field card, at 50% success (verified)
- Usually 1 copy per deck, so it is cheap to run (observed)
Weaknesses
- 50% coin-flip success caps its removal reliability (verified)
- Cannot attack the turn it is Summoned and needs Toon World for direct attacks (verified)
- No recorded combo boards, so conversion is text-only (observed gap)
Counters / choke points
- Negation or a hand trap in response to its activation (inferred)
- Toon-blocking or board-clearing effects that remove the Toon World requirement (inferred)
Best use
Once-per-turn coin-flip removal and a direct-attack finisher in Toon decks. Decks: Toon archetype decks (archetype_id 294, 631, 460), Red-Eyes Toon Dragon builds, Toon-based Harpie and Kashtira splashes (observed). Suggested copies: 1.
Evidence & gaps
- Verified: Once per turn, targets 1 card on the field, and destroys it on at least 2 Heads from 3 coin tosses (card text); Cannot attack the turn it is Summoned; direct attack needs Toon World and no opposing Toon monsters (card text); Usually 1 copy per deck: 81 of 89 decks (deck data)
- Observed: 89 decks run it, 25 archetypes, 90% alongside Toon Dark Magician (deck data); Guide describes Toon-1 as a viable but not top-tier deck, with the card as its support (guide data)
- Inferred: Level 7 body is a usable Xyz/Synchro material (text); Searchable access comes from Toon support cards, though no searcher route is in the evidence
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no ruling or searcher data — accessibility route is inferred






